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Civ 6 patch
Civ 6 patch











civ 6 patch
  1. Civ 6 patch Patch#
  2. Civ 6 patch upgrade#
  3. Civ 6 patch free#

Fixed worker charges bug with colonization policy. Overall the map around you and resources will be a little more interesting. Also slightly increased yield for Plantations, camps and other resource-based improvements. Now resources will be slightly better than forests, hills and rainforests (horay!). Increased yield slightly for some resources. New policy effects for some Military and Diplo policies Some policy balance tweaks and bug-fixes. Updated to be compatible with Spring update. Fish and Crab resources now give an additional +1 production. Now resources will be slightly better than forests, hills and rainforests (finally!). Districts - Theatre District culture adjacency increased to +2 culture near Wonder. Districts - Holy site faith adjacency increased to +3 faith near Natural Wonders Slightly decreased production cost of districts District pop requirements slightly increased, from 3 to 4 (that is, more pop required to build more districts in a city).

Civ 6 patch upgrade#

Doubled Unit upgrade costs so that it is less ridiculous. War Weariness from losing amenities reduced slightly. Traderoute durations doubled so you don’t need to refresh them so frequently in the late game. This allows you to grow enormous cities at the cost of using up production capacity. This project allows cities to build Housing but at the cost of losing population. This is the government to get if you want to go tall. Now increases Food and Science in the capital by 30% but reduces those yields in all other cities by 10%. Aztec bonus increased to +50% production to compensate. Builders can now add +20% production instantly towards building a district for a builder charge. Housing - Starting city housing in non-fertile land increased by +1

Civ 6 patch free#

This is to prevent randomness from playing such a big part in the start of the game when the first person to meet gets a free envoy and therefore a huge bonus. Natural Wonders - Increased tile yields slightly for all Natural Wonders Tech / Era speeds - Increased tech and civic costs based on era. Tech / Era speeds - Reduced Tech and Civic boosts (Eureka, inspirations) to now increase tech by 30%, was 50%. Added many new buildings with unique effects Policies are now far more strategic and have big implications to play-style.

civ 6 patch civ 6 patch

Resolving under-powered sea-tiles / coastal cities. Adding new buildings to plug the gap in buildings that occurs in the mid-game and to make the game more enjoyable Creating more meaningful choices though a major overhaul of policies. Addressing tech research going too fast in mid-late game. Making the game more interesting and fun, particularly in the bland early and late game.

Civ 6 patch Patch#

Civ 6 Improvements Patch makes general changes aimed at making Civ 6 more fun while keeping the essence of the game the same.













Civ 6 patch