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How to use x-mouse button control for mc
How to use x-mouse button control for mc











how to use x-mouse button control for mc
  1. #HOW TO USE X MOUSE BUTTON CONTROL FOR MC MAC OS#
  2. #HOW TO USE X MOUSE BUTTON CONTROL FOR MC INSTALL#
  3. #HOW TO USE X MOUSE BUTTON CONTROL FOR MC CODE#

Quartz.CGEventPost(Quartz.kCGHIDEventTap, moveEvent)Įvent = Quartz.CGEventCreateMouseEvent(None, Mouse.down, (x, y), button - 1) MoveEvent = Quartz.CGEventCreateMouseEvent(None, Quartz.kCGEventMouseMoved, (x, y), 0) Return loc.x, Quartz.CGDisplayPixelsHigh(0) - loc.y Point = Quartz.CGEventGetLocation( Quartz.CGEventCreate(None) ) Here is the complete example using Quartz library: #!/usr/bin/pythonĭown =

  • Press Command+Shift+4 (screen grab selection).
  • ***Also, a quick way to find out the (x,y) coordinates on the screen:
  • In the terminal, type: defaults write Version 2.6.
  • #HOW TO USE X MOUSE BUTTON CONTROL FOR MC MAC OS#

    easy_install -prefix /Library/Frameworks/amework/Versions/2.7 pyobjc-core=2.3Ĭ) You can reset your python path to the original Mac OS python:

    #HOW TO USE X MOUSE BUTTON CONTROL FOR MC INSTALL#

    If easy_install doesn't work the first time you might need to install the core first: Inside the script type import objc at the top.easy_install –-prefix /Library/Frameworks/amework/Versions/2.7 pyobjc=2.3 Then type easy_install –-prefix /Path/To/Python/Version pyobjc=2.3 In the terminal, type which python and copy the path up through 2.7.If you installed Python 2.7 on your Mac OS 10.6 you have a few options to get python to import from Quartz.CoreGraphics:Ī) In the terminal, type python2.6 instead of just python before the path to the scriptī) You can install PyObjC by doing the following: So here are some tips to others who may be looking for a solution. The python script from is great except I ran into a few snags since I installed a newer version of python. MouseEventkCGEventLeftMouseUp, posx,posy MouseEventkCGEventLeftMouseDown, posx,posy #mouseEvent(kCGEventMouseMoved, posx,posy) #uncomment this line if you want to force the mouse to MOVE to the click location first (i found it was not necesary). TheEvent = CGEventCreateMouseEventNone, type, posx,posy, kCGMouseButtonLeft # (why so long!, these libs must be huge : anyone have a fix for this ? please let me know.)įrom Quartz.CoreGraphics import CGEventCreateMouseEvent # you only want to import the following after passing the parameters check above, because importing takes time, about 1.5s

    how to use x-mouse button control for mc

    Print "mouse click at ", xclick, ",", yclick," in ", delay, "seconds"

    #HOW TO USE X MOUSE BUTTON CONTROL FOR MC CODE#

    Here is the code example from above page: # MouseEvent(kCGEventLeftMouseUp, posx,posy) MouseEvent(kCGEventLeftMouseDown, posx,posy) #mouseEvent(kCGEventMouseMoved, posx,posy) # to MOVE to the click location first (I found it was not necessary). # uncomment this line if you want to force the mouse MouseEvent(kCGEventMouseMoved, posx,posy) from Quartz.CoreGraphics import CGEventCreateMouseEventįrom Quartz.CoreGraphics import CGEventPostįrom Quartz.CoreGraphics import kCGEventMouseMovedįrom Quartz.CoreGraphics import kCGEventLeftMouseDownįrom Quartz.CoreGraphics import kCGEventLeftMouseUpįrom Quartz.CoreGraphics import kCGMouseButtonLeftįrom Quartz.CoreGraphics import kCGHIDEventTap Functions like CGWarpMouseCursorPosition will not do this. The mouse move events, in particular, are required as otherwise the Flash player never hides the mouse cursor. I use it to control BBC iPlayer by sending mouse events to known button positions in their Flash player (very brittle I know). The nice thing about this code is that it generates mouse events, which some solutions don't. This code works on 10.6, and I'm using it on 10.7. It defines a couple of functions, mousemove and mouseclick, which hook into Apple's integration between Python and the platform's Quartz libraries.













    How to use x-mouse button control for mc